If you have any questions about the installation process or the mod itself, you can ask them in the comments section below. We'll be happy to help!
Installation:
It includes detailed instructions on how to install the mod, as well as information about its features and benefits.
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IMPORTANT: Due to the way this mod works, the original Rockstar Editor video file will NOT be saved to the disk (actually it does, but it will be empty). The complete video will be exported to the folder specified in the .ini file.
NOTE: For high resolution exports without DSR, use this guide by Kravencedesign
NOTE: If you want to know how to install and use this mod, check this great tutorial from whanowa.
You can change the configuration by editing ExtendedVideoExport.ini file. Help about each option can be found in ExtendedVideoExport.txt
Current Features:
High Quality Export: Whenever you export a video via Rockstar Editor, this script saves it with a custom quality in the current user’s video folder. The quality of the exported video can be configured using the .ini file. Even lossless exports are possible too.
Custom Video Encoder: Supported video encoders include (but not limited to) x264, x265, FFV1, VP8, VP9 and more.
Custom Audio Encoder: Supported audio encoders include FLAC, AC3, Vorbis and more.
ReShade/ENB Support: If you are using ReShade or ENB graphics mods, your exported videos will have the effects too.
Nvidia DSR Support: You can now export higher resolution videos using Nvidia DSR. Note that this will only work if you use DSR in Fullscreen mode. Windowed and Borderless Windowed modes are not supported. ATI VSR might work too, but it is not tested.
Custom frame rate (Experimental): You can now set the frame rate in the config file. Be careful that setting it too high might disable the exported file’s audio. Also note that this feature has only been tested on 1.0.350.1 version of the game. If you tested on another version and it worked, please leave a comment and let me know.
Motion blur (Experimental): Videos can have high quality motion blur effect. Be careful when setting motion_blur_samples config, setting it too high will make the exporting take a very long time.
OpenEXR Export (High Dynamic Range): Exporting of floating point R16G16B16 version of the scene is now possible in OpenEXR format. When enabled, the mod will create a new folder beside the exported video that contains one .exr file for each frame. This file also contains the depth and stencil buffers but they aren’t implemented the right way. These files are only usable in professional image and video manipulation programs. Enable this feature only if you know what you’re doing.
Important things to note:
The default video codec is libx264, but you can change it in the .ini file. There are a number of example codec configurations in the .ini file, you can try them or change the configuration as you like.
Exporting a video using this mod might take much longer times than the original export, especially towards the end. You might think that the process has freezed, but most probably it’s not.
Lossless video files tend to get really large (around 1GB for 20 seconds of 1080p video @60fps in my case). These files are to be used with video editing software. They can also be played using MPC-HC and VLC, but it requires a lot of CPU power. The stuttering you may experience is because of the large size of the file and the complexity of the decoding process, the rendered files themselves have no stutter.
Changelog
Changes in v0.4.4beta
Changed shutter position parameter to motion_blur_strength and made it work correctly. The value should be between 0 and 1. Zero means no motion blur and one means full frame length blur.
Changes in v0.4.3beta
Fixed the problem with importing exported files into video editing applications (Sony Vegas, Adobe Premiere, ...). The default preset was tested with Sony Vegas 12
Added shutter position parameter for motion blur.
Changes in v0.4.2beta
Added GIF preset.
Fixed some compatibility issues.
Fixed presets again.
Fixed some minor bugs.
Changes in v0.4.1beta
Fixed missing/wrong presets.
Changes in v0.4.0beta
Updated FFMPEG to v3.2.x. So "aac" codec is available now.
Exported videos should have better compatibility with video editing software.
Better audio/video syncing.
Image sequence (JPG, PNG, ...) support added.
Audio only or Video only exports possible now.
Added a number of presets for common exporting scenarios.
Changes in v0.3.0beta
IMPORTANT: Remove old dlls, log, and ini file from the GTA directory. Here a list of files you have to delete:
ExtendedVideoExport.ini
ExtendedVideoExport.log
ExtendedVideoExport.txt
avcodec-56.dll
avdevice-56.dll
avfilter-5.dll
avformat-56.dll
avutil-54.dll
postproc-53.dll
swresample-1.dll
swscale-3.dll
Moved dlls and config files to a folder.
Separated config from format preset.
Fixed a crash with MSAA set to off.
Changes in v0.2.2beta
Fixed crash when using DirectX 10 or DirectX 10.1
Changes in v0.2.1beta
Depth and stencil (mask) channels are now exported correctly in OpenEXR format
Enabled multithreading on OpenEXR exports
Removed unused hooks
Changes in v0.2.0beta
OpenEXR export added
Reimplemented frame capturing logic. This solves some crashes and blank videos.
Changes in v0.1.6beta
Custom FPS and Motion Blur should now work in more recent versions of the game.
Changes in v0.1.5beta
Fixed a parsing error in .ini file that made the mod always export as .mkv
Added auto use of custom fps is it is supported by the game version
Changes in v0.1.4beta (Experimental)
Added custom frame rate support
Added motion blur support
Changes in v0.1.3beta
Added option to export mp4 and avi files too.
Fixed a number of crashes.
Changes in v0.1.2beta
Fixed a bug where game freezed when exporting a video.
Changes in v0.1.1beta
ReShade/ENB support added.
High resolution export added using Nvidia DSR
Fixed some random crashes.
Changes in v0.1.0beta
Changed the way the frames are captures, so now full RGB exports are possible.
Added configurable video and audio codecs support.
Better memory management.
Automatically reload the .ini file before each export.
Different log levels.
Experimental ENB/ReShade support removed since it was not good enough (actually it sucked).
Changes in v0.0.5alpha
Added experimental ReShade/ENB support
Changes in v0.0.4alpha
Added .ini configuration file support.
Fixed a crash due to a race condition in the encoder.
Changes in v0.0.3alpha
Added audio to the exported video file (also lossless).
Better memory management
Changes in v0.0.2alpha
Fixed crash in some resolutions/configurations.
Changes in v0.0.1alpha:
Lossless video export
Configuration
enable_mod
Description: If set to false, the script won’t be run.
Values: true, false
Warning: Auto reload feature does not update this value, you have to restart the game for it to take effect
Example:
enable_mod = true
auto_reload_config
Description: If set to true, this config file will be automatically reloaded whenever you export a new video. Especially useful if you want to toy with encoder settings
Values: true, false
Example:
auto_reload_config = true
output_folder
Description: Videos will be exported to this folder. If left empty, current user’s videos directory will be used.
Values: [empty] or a valid path
Warning:
Example:
output_folder = D:\MyVideos\
log_level
Description: Sets the detail of the mod’s logging feature. Please use “trace” level to report bugs.
Values: error, warn, info, debug, trace
Example:
log_level = trace
[EXPORT] Section
format
Description: Output file format.
Values: mkv, mp4, avi
Example:
format = avi
fps
Description: FPS value.
Values: It can be a floating point value (like 20.3), or a fraction (like 30000/1001)
Warning:
Examples:
fps = 60
fps = 23.976
fps = 30000/1001
motion_blur_samples
Description: Number of motion blur samples. The higher the value, the higher the quality of motion blur, and higher exporting time. A value of zero means motion blur is disabled.
Values: 0-255 (0 means disabled)
Warning: Setting this to a high value will make export take a very long time.
Example:
motion_blur_samples = 10
export_openexr
Description: If enabled, each frame is exported as a floating point HDR OpenEXR file containing “RGBA” channels and “depth.Z”
Values: true, false
Warning: Enabling this slows the exporting process significantly